A flight model with weight
Energy management and momentum that feel like an era-appropriate jet, not an arcade glider — accessible on a stick, honest under the hood.
Coming Soon
A military flight simulator built for the golden age of the joystick.
Early Development
Viper Vector is a work-in-progress military flight simulator built in Godot 4, made in the spirit of early-to-mid-1990s combat sims — think Fleet Defender, Strike Commander, and Falcon 3.0. Low-poly jets, flat-shaded terrain, hazy horizons, and HUD symbology that gets out of your way — a look and feel we're building deliberately, not simulating by accident.
We're not chasing photorealism, and we're not chasing a hardcore study-sim checklist either. The goal is a survey simulator: credible enough to respect the era, accessible enough to fly with a joystick or gamepad and actually enjoy. Weapons, AI, missions, campaigns, and a mission editor are all on the roadmap — but they're not what we're showing today. Right now, this is about the airframe, the flight model, and the world around it.
In Development
Energy management and momentum that feel like an era-appropriate jet, not an arcade glider — accessible on a stick, honest under the hood.
Minimalist HUD symbology and uncluttered instrument panels in the Falcon 3.0 tradition — legibility first, nostalgia second.
Simplified geometry, distant hazy horizons, and flat/Gouraud-style shading — a world that reads clearly at speed, in the visual language of early texture-mapped 3D.
Screenshots
Watch
No trailer yet — this button is wired up and ready for when there is one.
Follow Development
Follow along as Viper Vector takes shape. The Discord is where development updates land first.